"Mass Effect: Andromeda" is set to tell a new story along with new characters in a new setting. BioWare took the chance to change the formula, with some fear over how the fans would welcome the changes. Based on the first few hours of the game some key ways have been noted that changed the Mass Effect universe.
"Mass Effect: Andromeda" Introduces New World And New Enemies
The first trilogy of "Mass Effect" was set after humans found the alien tech that lets them travel across the galaxy at speed, and every game took players to different planets, but within the Milky Way only. However, "Mass Effect: Andromeda" is different, as one of the Ryder twins begins the game by walking up in the Andromeda galaxy after 600 years in the cryo-sleep.
Threats in "Mass Effect: Andromeda" new galaxy are not just geographical, and that players will immediately meet unfamiliar alien race called "Kett". Reports suggest that the "first contact" protocol states that the players must not harm any alien life unless the first attack came from them, The Guardian reported.
"Mass Effect: Andromeda" Guide Features Additional Task Walk-through
"Mass Effect: Andromeda" guide reveals how to complete the game, including how to use the most advanced ship in the galaxy to send someone's jewelry away. According to reports, the players would first find Nigel McCoy in the cryo bay on Hyperion, and that they will likely meet him when they go check on their brother as part of the "Ryder Family Memories" relationships and allies mission.
Moreover, once the "Mass Effect: Andromeda" players receive the pendant, they will go to Eos and land at Prodromos. Although the goal is Site 1, travel fast to the forward station from there.
Then, a "Mass Effect: Andromeda" marker on the HUD will be followed to Dash MacCoy's favorite thinking spot, where they must go to the right of it and find their way around while heading towards the marker. An XP worth 270 will then be collected, Polygon reported. Watch "Mass Effect: Andromeda" - Official Cinematic Trailer #2 here: