“Mass Effect: Andromeda” is the newest title in a successful game series. The original series left some bitter, other surprised, but it managed to leave a notable trace in gaming history, which means hopes are high for this one. Here are some of the changes introduced with “Mass Effect: Andromeda”.
The game will feature deep, meaningful choice which will resonate through the game’s development. This comes to no surprise, since it is a BioWare titles, but GameRant announces that there will be a few differences when compared to typical “Mass Effect” titles. First, there will be no right or wrong decision. No good, or bad qualities. The binary system has been removed and people are ready to follow their reason, without being judged on the very moment. This allows for a more fluid gameplay and surprising turn of events. It will also lead to some unexpected story development, much like “The Butterfly Effect”. Decision will ripple through time, carrying their charge.
GamingBolt shares information on two classes which could be played through the game’s story. First one is the Krogan Engineer, his weapons of choice are the Zalkin and Charger. Among his abilities are Overload, Assault Turret and Incinerate. They are intended to make combat easier for the engineer and life worse for his enemies. The second class is the Asari Duelist. His preference of armament are Disciple and Katana. Charge, Backlash and Lance are his abilities, all of which derived from his weapon of preference. Both the classes come with personalized backstory and rarities.
GearNuke shares more good news for console owners who want to try “Mass Effect: Andromeda”. On the PS 4 Pro, the game will be able to run at both 1080p and 4K graphics. Those who find it hard to decide can check out the direct comparison between the two versions and make their choice. The game will run only on 1080p for regular PS 4 and 900p for XBOX One. “Mass Effect: Andromeda” will be released on March 21, 2017 for PC, PS 4 and XBOX One.