Every game is required to dish out updates every now and then to ensure that the game fresh and relevant. This is done in order to keep up with the fast-growing world of gaming and competitors, however, in the case of "Dota 2" patch 7.00 , Valve went a little too far for some players.
The recently released "Dota 2" patch 7.00 came with a massive design overhaul along with a new hero, item changes and skill revamps. The latter two are all well and good in the eyes of veteran players, however, the design overhaul matched with gameplay changes seems to be a little overboard.
A large number of the "Dota 2" community have been playing the game since "Dota" was a mere map in "Warcraft 3: The Frozen Throne." Up until the moment "Dota" 2 patch 7.00 came around, the game has been similar to the original "Dota" game by IceFrog, hence allowing veteran players to experience a familiar gameplay with amazing graphics. However, all that has changed with the dawn of the new "Dota 2" patch 7.00. Reports say that many veteran players feel like they are forced to relearn the game after years of mastering the game.
The new "Dota 2" patch 7.00i s so massive that the game may as well be called "Dota 3," and many veteran players will agree. From the runes spawning in four different locations now as compared to the two spawn points from pre-patch, and Roshan packing up and moving to the upper river, the update was definitely monumental.
Moreover, after six years of comfortable gameplay, there is now a new building called "Shrines," two of them outside the base and five inside thanks to "Dota 2" patch 7.00. These buildings have a five-minute cooldown for its ability to restore health and mana for friendly units within its AoE. Another notable addition to the gameplay is the ditching of IceFrog's stat point system replacing it with the Talent Tree. The new way to allocated extra skill points provides the player with options for additional item free enhancements to their hero, a way to adjust depending on their team's lineup against the opponent as reported by Redbull.
Finally, the "Dota 2" patch 7.00 HUD is so different from the original, much so that veteran players feel like it is nearly useless now. According to YouTuber Baumi, the placement and arrangement of the information in the new HUD are impractical and even damages playability. First off, the HUD is too small, and it no longer displays important numbers such as the KDA and last hits/denies information. The player would have to access the information in a different way, totally against the main purpose of an effective HUD which is to get all the information in one glance as required by a fast-paced strategy game.
For many veteran players, the HUD is the biggest downer in the "Dota 2" patch 7.00, and many wish to have the option to use the old one instead of the new one, while new players can have the option to get used to the new HUD. Do you agree that the latest patch is not all good, or perhaps it just needs some getting used to? Stay tuned to GameNGuide for more updates.