Microsoft's been having a rough go of it lately with a lot of criticisms thrown at it over the resolution quality of a few the next-gen Xbox One's titles. There's been similar claims over a few titles for Sony's PlayStation 4 as well, mostly framerate issues with Call of Duty: Ghosts. Hoping to avoid suffering similar issues, Need for Speed: Rivals developer Ghost Games is ensuring that both the Xbox One and PS4 versions of the game is a native 1080p.
Craig Sullivan, Ghost's Creative Director, promised as much speaking to Eurogamer's Digital Foundry.
Despite that each platform "have their quirks" according to Sullivan as far as development goes, Ghost Games was able to pull it off thanks to EA's Frostbite 3 engine. However, even with such an achievement, Sullivan is well aware that judgement is coming, good and bad, particularly now that we're that much closer to either console's launch.
"For the first wave of launch software, I think people who are saying it's particularly easy or particularly hard on one, it changes depending on the game and depending on the engine. I don't think you can say this one is better than that one, because I don't think we know enough about them yet to be honest."
But it won't be much longer before all that information is out in the open. Both Sony and Microsoft are releasing more and more information every day to keep anticipation for the consoles high.
"Right now, the console's aren't even out, and people are trying to say this about development and that about development," he said. "The thing is they're both very different to develop for, and they both have their quirks, and I'm sure they will both be reviewed side by side and people will put our game side by side on both platforms."
The twelfth game in the series, Rivals is a launch title on both systems, available on the PlayStation 4 in the U.S. this Friday, and November 29 in Europe. The game places players in the roles of both a cop and a racer, with each role offering its own distinct set of challenges and exotic cars in an open world environment. The game hits the Xbox One when the console releases worldwide November 22. You can see the release date for a number of other forthcoming EA titles here.
For those of you trying to plan ahead, we also have the install sizes for a few of launch titles for both the PlayStation 4 (prices included) and Xbox One.
Microsoft's Xbox One launches on Nov. 22, and will be available in Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and the United States for $499.
The new console claims an 8-core x86 processor and Microsoft hopes it will take the place of the family room cable box by letting you watch Blu-ray movies and TV through the console, in a "seamless transition" that lets players switch from playing games to watching shows and/or movies. It will come fully loaded with 8GB of RAM and a 500GB hard drive.
A cross-country tour where Microsoft is demoing the system at various locations is already underway, and demo kiosks have begun arriving at certain retailers.
As for Sony, the PlayStation 4 boasts Supercharged PC architecture, X86 CPU, Enhanced PC GPU, and 8GB Unified Memory under the hood. It will support the same PlayStation Plus service as the Vita and PlayStation 3. However, a Plus subscription will be required for online multiplayer games, but not for additional media services like Netflix. Sony has also updated the Dual Shock controllers with a touch screen and improved shoulder triggers, and bundles the console with a headset.
Demo kiosks have already started making their way to various retailers, with more and more rolling out the closer we get to the console's launch date.
The PlayStation 4 is set to release on November 15 in North America and on November 29 in Europe, and will retail for $399. Be sure to keep checking back with Gamenguide for more of the latest updates.