What Bungie hopes to achieve with Destiny

When we first saw Destiny and some live gameplay content, we were quite impressed by its RPG styled nature. But it's not only Destiny itself that's a treat, but the fact that it's being developed by Bungie, considering the kind of work the company did with Halo: Combat Evolved - the game that almost radically changed to way we play FPS' today.

As expected, following the popularity of the first-ever Halo, Bungie also has high hopes from the upcoming Destiny, and expectations are massive that the new game will surpass the popularity garnered from Halo, and will set a new standard for RPG gaming.

GameIndustry, recently interviewed Bungie COO Pete Parsons, who talked about his hopes from the new game and what he expects the title will offer.

Parsons and the rest of Bungie assured the fans that Destiny will offer a very unique gaming experience, with a strong focus on social connectivity, unlike Halo. COO Parsons, on the topic, stated: "I would say it looks very Bungie-esque. I mean that sincerely. We made Marathon before we made Halo; that's almost 20 years of making games, and when you look at our games I sure as hell hope that they have a Bungie look to them. Bungie created Halo, not the other way around."

"We love action games, we love the shooter mechanic. We're ambitious; we were ambitious and we brought people online with Marathon... And we successfully brought a shooter to the console and changed the way people played, and we changed it again when we brought out Halo 2 and made it online. And much of the code that was in Xbox Live at the time was code that we collaborated on with the Xbox Live team, and we did it again with Bungie.net in terms of bringing people together outside the game."

He added: "And we did it with user created content for Halo 3. We have every intention on defining what the next generation of shooters look like - that it has a Bungie aesthetic to it to me is exactly what we want to be doing. What's different though is we're taking a huge, for us very logical, leap forward."

"We are saying, 'How do we take the core mechanic that we're known for, add to it elements like how do you use space magic, how you put deep server-side investment into that while retaining the visceral simulation of a shooter, and then how do we put that into a persistent world?' Those are big challenges that we're taking on, and how do you make all of that super complicated matchmaking happen completely under the surface?"

Destiny is currently scheduled for a release on PS3, PS4, Xbox 360 and Xbox One next year.

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