Sony’s PlayStation 4 has now officially received its final release date with fans and critics marking their calendars. While the console is already believed to offer a new look at the way we play console-based titles, Sony itself has taken the center stage to offer a bit more on the PS4 and how it will bring about a new age of gaming.
Mark Cerny, the lead architect of the PlayStation 4, recently took the stage at Sony’s Gamescom press conference where he highlighted a few important points related to the company’s upcoming next generation console.
“So this February, after five years of development, we were finally able to reveal to the world our newest home console, the PlayStation 4. We had a number of goals in mind while developing the hardware. We knew that performance would be critical so we set our targets at 10 times the performance of any previous console and the result is the hardware that makes it possible to have stunning graphics, rich interactive worlds in the games that you have seen today,” Cerny stated.
Cerny has a firm belief that the PlayStation 4 is the most powerful gaming console around and that it will not only satisfy gamers, but game developers.
“PlayStation 4 is the world’s most powerful game console. We also knew that to satisfy gamers, we would need to bring the very best games to the platform. So during the development of the hardware we toured the world, conversing in-depth with game creators about what sort of feature set they would like to see in the next generation console,” Cerny added.
“And this collaborative approach extended to the design of the controller as well, as we fine tuned it in many ways making it more accurate, more responsive and a more ideal controller for first person shooters. Through these close relationships with some of the best teams in the world we have been able to architect a console that truly is by game creators for game creators, that combines very large processing power with remarkable ease of game development.”
Not to diminish the importance of indie titles, Cerny went on to describe their importance when associated with the PlayStation eco-system. He stated: “Indie brings us a vital dimension, being the best place to play has always meant supporting a broad range of experiences. Whether that be PaRappa the Rapper on the original PlayStation or last year’s Journey on PS3. We wanted to provide gamers with endless variety of beautiful, challenging and endless variety of fantastic experiences. And the passion of small teams is critical in transforming that goal into reality. We have been taking the launch of the PS4 as an opportunity to elevate the presence of these indie teams further.”
“On the technolgy we support Unity. On the business side we fully support self publishing on all platforms so it is possible for the developers to maintain creative and financial control. We’re supporting indie development financially in many ways, through loaner devkits, our incubation program and direct support. We’ve been reaching out to innovative teams, to ensure that their projects make their exclusive console debut on PlayStation.”
“As a consequence we believe that a renaissance of gaming is coming on PlayStation 4," he added.
You can check out the entire speech below.