Peter Molyneux defends Xbox One policies, says fan backlash is ‘unfair’

Microsoft controversial DRM policies related to the upcoming Xbox One console has drawn a huge amount of criticism recently. With both fans and critics showing discontent about Microsoft’s policies, it seems like one man is taking Microsoft’s side and is quite happy with the company's decisions.

Lionhead Studios founder and 22 Cans creative director Peter Molyneux was recently interviewed by TechRadar, where he showed his support toward Microsoft’s Xbox One DRM strategy, while also maintaining that the backlash on Microsoft has been unfair.

“It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all the time," he said. "[People] didn't really think that through."

Molyneux went on to explain how he believes Microsoft had a bold vision of the future that people should have been prepared for already, rather than just attacking the console's online policies from the minute it was made public.

"I know Microsoft, I know they were only doing things because they thought they were long-reaching and long-thinking. But the world we live in now is that we have to realize, especially if you're a big corporation, if you make one step wrong, the world will leap on you, and unfairly, very unfairly, they will judge you," Molyneux stated.

"Like everything else in our world, when something turns slightly bad it goes very bad and you have to make big correctional steps to get yourself back on track."

For those who are still not aware of the situation, The Xbox One formerly required 24 hour online authentication, limited used game sales and sharing, and region locked. This naturally prompted a massive outcry from consumers who took to showing discontent toward Microsoft for weeks until the company reversed its policies.

"Whether as consumers we like it or not, just like every form of technology interaction, there's an inevitability of online. We know that online is so much a part of our existence now that we're going to be in a world very soon where we have to be online all the time,” he added. “A mobile device is more and more non functional without a connection to the internet, and why should that be any different for consoles?"

He concluded that whenever the players are having an online experience where millions of people are interacting together, something unique is bound to happen.

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