Watch Dogs' advantage on PS4 detailed: More buildup on story

Ubisoft’s upcoming open world stealth title Watch Dogs has been one of the showcase games of this year’s E3, grabbing most of the attention from both fans and critics. Even before the E3, there has been information trickling in about in-game details for Watch Dogs, and now there’s something more straight out of this year’s E3.

The game’s ambitious approach of an open world cityscape that can be hacked multiple ways and presenting an almost infinite amount of possibilities that can achieved via the gameplay has attracted a lot of fans, and is certainly one of the top games coming out this year.

On this respect, Gamingbolt had a few question for creative director Jonathan Morin, lead game designer Danny Belanger, lead story designer Kevin Short, senior producer Dominic Guay and team lead programmer Francis Boivin about the developments in the game, alongside queries about the differences in the versions of the game on Xbox One and PS4.

When asked as to how main protagonist Aiden Pearce is related to the entire ‘Watch Dogs’ aspect of the game and his relation with present day hackers, Short stated: “I don’t want to give specifics on this… Those details will come…For now, I will say that Pearce’s mistakes have directly impacted his family. He is responsible for the trauma his family has suffered. He is a man haunted by past mistakes. He failed his family once before and for Pearce, that’s a hard pill to swallow.”

“Failure is inexcusable for Pearce and he will do everything in his power to rectify that. He takes it on himself to protect his family by any means necessary. He’ll take bold steps to ensure those closest to him are protected in the future. Pearce made some bad choices in the past and he’s paid for those choices…and so has his family. They’ve suffered because of his mistakes.”

As far as the game being different on different next generation consoles – PS4 and Xbox One – is concerned, Guay stated: “The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D. This said, the platforms have some specificities that we are leveraging. For example, we are making use of the touchpad on the DualShock4.”

The team also confirmed that it intends to let players be more expressive in the game. And accordingly, the team is building an AI that will support stealth and shooting alongside the transitions required between the two states. “This means that the player can take advantage of not being seen to engage into gunplay when he decides.”

Watch Dogs is currently set for a Nov. 19 release on PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One and PC.

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