Capcom Working on Street Fighter X Mega Man "Version 2"

When Street Fighter X Mega Man was first released, it did debut with some problems here and there, and fans were hoping Capcom would eventually come through with something with a bit more polish. Capcom told fans that such a product "might" be coming.

The Mega Man Network was able to get a hold of Capcom's Community Manager, and ask just what was going on with an update to the 8-bit styled Street Fighter X Mega Man, and the upcoming "Version 2." Below are a few highlights from the interview, and what sort of changes are coming to the game.

* The future - "We're working on a V2 that will release soon and hopefully address some of those known issues. It's not adding content, but we've been reading responses and can 'tighten up' a few things before the end of the year."

* Why it's Street Fighter X Mega Man, not Mega Man X Street Fighter - "we liked the idea of beginning with SF leading into MM, as that's how the anniversaries play out. Also, ending with 'Mega Man' feels like it puts more emphasis on him, as it's the last thing you say when discussing the (literal) title."

* Using controllers instead of the keyboard - "We've heard some reports of issues with certain controllers, and we hope to address some of that with the upcoming V2 of SFxMM, which is set to come out later this month. It's not adding content, but should address a handful of performance issues."

* On a Mac, Steam, XBLA, etc., release - "PC is the easiest way to deliver a free game. Open platforms are made for this. Bringing it elsewhere requires all sorts of approvals, submissions and so on, which affect price and timing. Furthermore, once it's out for free, how many would buy the same game on a console when it's identical? Could we add more stuff and charge for a different take on SFxMM? Possibly, but there are no plans at this time."

* The fanfare - "The traffic to Capcom Unity on 12/17 was insane. Broke the site. That's a pretty clear sign of interest in the character and brand. But the many different versions of Mega Man get back to that "What's Next?" question; there were so many SKUs coming out rapid-fire, doing different things and hitting a similar (but slightly different) audience that it's extremely hard to make a modern Mega Man plan that addresses everything and everyone. The 8-bit gimmick is nice, and that sprite is iconic and never going away, but I'd also speculate that's not all we want to do in the future."

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