Game developer Respawn recently released a blog post that details the result of the first "Titanfall 2" beta. Lead engineer Jon Shiring shared some significant facts about what they learned from the fans feedbacks and admitted, at least a dozen of those concerns were being addressed. The first of the two planned beta, Respawn plans to launch the second one over the weekend.
According to Shiring, the team will spend the weekend fixing the technical problems of "Titanfall 2" adding the impression that, they may encounter other problems that never quite appeared during the beta testing. He also stressed out that while everyone seems to get busy winning missions in "Titanfall 2" beta, Respawn was hard on fixing the problems dictated by fans feedback. One of their main goals however, is the fixing of problems that fans weren't even aware of during the beta testing.
But fans could be wrong about the "Titanfall 2" as respawn dynamically changed the sequel of the game. According to the Venture Beat, the exact part of the game that the developer plans to test this weekend has something to do with the maps, the character speed and the ever-filling Titan meter. Apparently, the original Titan's sequel; the "Titanfall 2" will concentrate on teamwork, gunplay and the player's ability to stay focus in the objective.
The "Titanfall 2" beta's most significant feature has been the Bounty Hunt mode, the character's speed and the ability of the players to acquire Titans. Interestingly, the developer of the game has also included a red outline under the enemy's character in order to identify him as such.
"Titanfall 2" is scheduled for release on the 28th of October 2016 on the PS4, Xbox One and Windows platform. If you want to know more about the "Titanfall 2" PC version, you can also check Game & Guide for updates.