Spec Ops: The Line takes the destruction porn that directors like Michael Bay love to explode on the big screen and condenses it down into a three-man rescue mission that quickly escalates into a mini civil war. Cory Davis, lead designer for Spec Ops: The Line, showcases what we can expect from the latest take on the Spec Ops, which opens up a new path in the franchise rather than lead back into the other games. After a catastrophic sandstorm hits Dubai, Army Colonel Joseph Conrad stays behind with his squad to help the survivors. Only he never is heard from again, until his distress beacon mysteriously turns back on, prompting a three-man squad to find the Colonel and figure out why militias and even the C.I.A. are still in Dubai.
The landscape is ever changing, ranging from sandstorms that can ruin a firefight to incoming enemies that can be taken out with a few well-placed bullets to a support beam, The Line also brings in squad mechanics, allowing you to control your other members to snipe, ambush and assault enemies.