Tomb Raider and Uncharted Are Different, We Swear

Crystal Dynamics is positive that the games are different. So stop saying otherwise. The comparisons between the Tomb Raider origin and Uncharted: Drake's Fortune are frequent since E3, but especially since Nathan Drake became Sony's new poster boy for adventure and action.

Giving an interview with Square Enix UK, Crystal Dynamics Studio Head Darrell Gallagher goes into what players can expect in the new Raider. He states the obvious ("this isn't open world, it isn't Skyrim") and a weird new feature, that Lara can correct her jump path in mid-air, but the lingering franchise question is still there.

"I guess the comparison I can make is, you can have two summer blockbusters, and they can be big action things, with two different actors and things like tone and mood and story separate the two very differently. So, our tone is very different. Our storyline, our narrative. Our lead character is very different," said Gallagher.

There's a weird Chicken and Egg aspect to this defense. The original Tomb Raider paved the way for adventure platformers on the original Playstation, even as clunky and pixelated as those days were. Naughty Dog took that framework into mind with Uncharted and simply kept going. It makes sense that the two games thrive together while trying to work out new gameplay options--or, er, "mid-air jumping" mechanics, we guess. The need for Crystal Dynamics to keep up the defensive when Nathan Drake is remotely brought up is weird. Worse, people making the comparison constantly just are ruining it for the rest of us. Lara Croft isn't Nathan Drake and vice versa.

Still, we won't even get to see if Lara can successfully be the world's unluckiest screw-up adventurer until March of 2013.

via Siliconera

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