Karma is defined as “the sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences” (google). In layman’s terms, it’s essentially the 10-cent word for ‘what goes around comes around’. There is very little karma occurring in the new video for Battlefield Hardline, which is aptly titled ‘Karma’.
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Unless perhaps the action packed video, scored to Darude’s ‘Karma’, was attempting to be ironic. The Battlefield series has always been a really fun and sharp shooter, one of the best in the industry. And yet, given the current climate surrounding basically every police force in the United States - the insane militarization, the lack of accountability and the culture of Blue Walling - it’s hard to support the game. Like other forms of entertainment in the past, it just has bad timing.
Note for instance at the :34 second mark, ‘Non-Lethal Takedowns’. One wonders if that was included due to the recent non-indictment charge against an NYPD officer who used a very, very lethal takedown when making a routine, and some would say unnecessary, arrest.
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Thankfully, Battlefield Hardline is Michael Bay-sian fantasy, it’s none of the boring paperwork and procedures that allow law enforcement to do its job, instead it’s all the exciting stuff. It’s Bad Boys I and II, which are great movies that didn’t make a killer out of anybody.
Yet, there is this encroaching sense of grossness associated with assuming the role of a heavily militarized police force attempting to take down organized crime. Yes, there are questions of escalation, who did what first, etc, etc. Also, these are highly organized and ruthless criminals, the odds of them somewhat deserving to go down in a blaze of glory are very high. But does it stop? If all these insane problems can be solved with excessive force, why can't any and all problems be dealt with the same way?
Does the mindset get put on the shelf alongside the bazooka at the end of the day?
Check out the Karma trailer below.