Luke Muscat, known for designing Halfbrick Studios' popular games like Fruit Ninja and Jetpack Joyride, has revealed his latest project, Feed the Deep. This marks his debut solo venture since leaving his previous studio. Describing it as a "Lovecraftian deep sea roguelike," Muscat invites players to delve into the role of a diver tasked with feeding an eldritch horror lurking in the ocean's abyss.
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Exploring the Depths
Humanity has erected floating cities atop the ocean's surface, unaware of the ominous presence lurking below. In Feed the Deep, players must sustain the creature's hunger to safeguard these cities from destruction.
The game's procedurally generated caves promise a unique exploration experience each time, challenging players to gather resources in darkness, manage oxygen levels, and acquire essential upgrades and items.
Muscat Draws Inspiration from Dome Keeper and Spelunky
Muscat drew inspiration from games like Dome Keeper and Spelunky, emphasizing strategic resource management and adaptive gameplay styles. Players can opt for swift, aggressive tactics or adopt a more cautious, deliberate approach.
Muscat has chronicled Feed the Deep's development journey on his YouTube channel, offering enthusiasts an inside look at indie game development. Early previews have garnered positive feedback, highlighting the game's immersive mechanics and atmospheric allure.
While initially available exclusively on Steam, Muscat's promotional efforts suggest potential expansion to other platforms in the future. The game is slated for release sometime in the third quarter of 2024.
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