Prehistoric Kingdom Update 10 Now Available — Here Are the Major Features

(Photo : Blue Meridian/Photo taken from Steam)

Prehistoric Kingdom is a zoo management sim that lets you build and customize your very own zoo according to your preferences. What makes this game different from other sims is that you can populate your zoo with prehistoric animals, hence the name.

Recently, developer Blue Meridian launched Update 10, which introduced a bunch of new creatures that you can add to your zoo.

New Creatures

Update 10 has added four brand-new species into the game. They are the Elasmotherium (rhinoceros), Sinotherium (single-horned rhinoceros), Panthera Atrox (American cave lion), and Panthera Spelaea (Eurasian cave lion)!

According to the company, the cave lions make great use of Prehistoric Kingdom's alt species system, which allows you to implement either the American or the European version of the Ice Age mammals as you please.

Aside from that, Update 10 has made some improvements to the AI. Now, animals are less likely to bump into each other, though the company admits that clipping issues may still occur from time to time.

(Photo : Blue Meridian/Photo taken from Steam)

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Enter the Stone Age

The new species are not the only ones that are introduced in Update 10. This content patch has added a new building theme as well! Embrace the Stone Age by populating your zoo with new fences, walls, roofs, and modular objects that are inspired by Paleolithic and Neolithic architecture.

Although you can fine-tune the zoo to your liking by adding individual pieces of rocks and building materials fit for the Stone Age, you can opt for a less stressful approach by using any of the new prefabs that are available to you.

(Photo : Blue Meridian/Photo taken from Steam)

Highlights

GAMEPLAY

  • Parks can now be opened and closed at a player's whim, forcing guests to react accordingly. This can be toggled through the Management View

  • Added and reshuffled Cenozoic formations:

    • Added the Liushu Formation in China

    • Added the Tokod Formation in Hungary which now contains the existing Mammoth Steppe biota - Vilyui River and Yamal Peninsula have been removed from the excavations selection

    • Added the Koktschetaw Formation in Kazakhstan

BUILDINGS and SCENERY

  • Added Concrete Roofs to the Basic Theme

  • Added new materials to the Curved Cap Roof piece (Tropical Thatch, Basic Shingle Tiles, Modern Wooden Tiles & Modern Metal Planks)

  • Added Elasmotherium & Cave Lion Silhouette pieces

  • Added Stone Age Theme Structures & Pieces:

    • Added Moss Roofs

    • Added Cave Roofs

    • Added Layered Thatch Roofs

    • Added Stick Wall

    • Added Cave Walls

    • Added New Mammoth Steppe Mural

    • Added 2 Stone Age Fences with short, medium and tall size variants (Stone Cave Fences & Wooden Palisade Fences)

    • Added 4 Stone Age Paths (Log Path, Fossil Path, Footprint Path & Substrate Path)

    • Added Cave Paint decals with 12 different styles!

ENVIRONMENT

  • Added Snow and Blizzard as environmental effects - they can be encountered naturally on the Canadian Rockies and Goldfinch Fields maps

  • Added northern lights effects to the Canadian Rockies map, visible at night time

CHANGES

  • Improved modular quick scaling behavior - multiple piece actions are once again included in quick scaling, while audio feedback is triggered when scaling isn't allowed (i.e. on modules)

  • Significant improvements to animal limb IKs

  • Adjusted swimming heights and transitions for Tyrannosaurus, Parasaurolophus, Muttaburrasaurus, Scelidosaurus, Velociraptor, Dryosaurus and Psittacosaurus

  • Slightly Trimmed the Plant Wall Facade Style to prevent the leafs overlapping the edges so it's easier to work with in builds

  • Improved nursery animal preview and fur rendering by adjusting the preview angle and field of view

  • Music that isn't timing sensitive will not pause with the pause screen anymore

Prehistoric Kingdom Update 10 is now available on PC.

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