RPG Avowed players are constrained to choosing either a human or an elf for their characters, a departure from the diverse options available in Pillars of Eternity. Game director Carrie Patel clarified that this limitation is driven by both narrative considerations and development challenges.
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Story Choice Reflects Aedyr Empire Representation
Carrie Patel, in an interview with IGN, elucidated that the restriction stems from a deliberate narrative choice. Avowed's protagonist represents the Aedyr Empire, where humans and elves predominate. This decision aligns with the established lore of Pillars of Eternity, shaping the cultural landscape of the in-game world.
While some fans may find solace in this explanation, others hoping to recreate characters from Pillars, such as aumauas, may be disappointed.
Development Challenges Drive Character Limitation
From a development standpoint, the decision ensures a smooth and well-paced experience for players. Patel highlighted the challenges posed by the varying sizes of races in Pillars of Eternity, particularly in a first-person perspective game like Avowed. The adjustment of character height, weapon placement, and hit mechanics for each race required careful consideration.
Despite disappointment from some fans, it's crucial to note that Avowed predominantly employs a first-person perspective, with the player's visible character limited to their hands. The game is set for a 2024 release, with a focus on unique companion relationships rather than traditional romances.
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