DLSS 3.0 Now Enabled Across All Game Modes in Modern Warfare III

DLSS 3.0 Now Enabled Across All Game Modes in Modern Warfare III
Players who are using NVIDIA RTX 4000 GPUs will be happy to know that the latest update for Modern Warfare III allows them to use DLSS 3 across all game modes. Sledgehammer Games just launched Patch 1.33 for the first-person shooter and it's quite massive.
(Photo : Sledgehammer Games)

What is DLSS?

DLSS, aka Deep Learning Super Sampling, is a technology that improves performance and visual fidelity by rendering frames at a lower resolution and then upscaling them to look as close to native as possible.

DLSS 3.0 is the latest version of NVIDIA's technology. Unlike the previous iterations, DLSS 3.0 has "Optical Multiframe Generation" - a technology that analyzes images from the game to create an AI-generated frame using the GPU's dedicated Tensor Cores. This frame does not have to be rendered by the game, resulting in vastly improved performance over DLSS 2.0.

Modern Warfare III players can now enable this feature in the settings menu after installing Patch 1.33.

Read Also: Top 10 Beginner Tips for Modern Warfare!

Other Changes Didn't Make the Cut

Despite the massive size of the update, certain things that were supposed to be included just did not make the cut. In a statement, Sledgehammer Games cited "unforeseen issues" as the reason why some changes were not implemented in Patch 1.33. These changes range from weapon balancing in multiplayer to "Zombies" gameplay, among others.

Patch Notes

Aside from DLSS 3.0, what other things have been implemented in Modern Warfare III's latest update? Here are some of the major changes:

Global

COD HQ

  • Players will no longer encounter a blank screen where MWIII tiles are expected.

  • Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.

  • Fixed an issue for PC Players which selective installs were not available to play after the installation was completed.

  • A fix has been implemented to solve several crashes that occurred during the application start-up sequence.

STABILITY and PERFORMANCE

  • Fixed a bug in which some console Players would encounter an error upon being invited to a Party.

  • Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.

  • Addressed account-based issues that prevented offline play.

Campaign

Gameplay

  • Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.

  • Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.

Weapons and Attachments

  • MCW (Assault Rifle)

    • Increased hipfire control during sustained fire.

  • BAS-B (Battle Rifle)

    • Increased hipfire control during sustained fire.

    • Increased hipfire control during sustained fire.

  • MTZ Interceptor (Marksman Rifle)

    • Increased hipfire control during sustained fire.

  • Renetti (Handgun)

    • Increased hipfire control during sustained fire.

    • JAK Ferocity Carbine Kit (Conversion Kit)

      • Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.

  • TYR (Handgun)

    • Increased hipfire control during sustained fire.

Are you using an RTX 4000 Series Graphics Card from NVIDIA? If so, have you enabled DLSS 3.0 in Modern Warfare III? How's your experience with it thus far? Let us know in the comments.

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