The "God Of War" PC port proved to be a massive success for Sony, which Executive Deputy President/CFO Hiroki Totoki believes is a major growth opportunity for the company moving forward.
WCCFTech reports that this claim was made during the tech giant's recent Q3 2021 earnings call. There, Totoki mentioned how the continued deployment of their IPs could benefit the company in the long run, considering how the "God Of War" PC port performed.
This wasn't really a surprise, considering that the game's original launch on the PS4 back in 2018 was also riddled with much fanfare. To date, "God Of War" proved to be Sony's biggest PC launch to date, far outclassing previous releases like "Days Gone" and "Horizon Zero Dawn."
According to PC Gamer, the so-called "Gruff Dad Simulator" recorded a peak concurrent player count of 73,529 players, which is the highest of any other in Sony's current Steam catalog.
In comparison, "Horizon Zero Dawn" is placed at a far second place with 56,557, while "Days Gone" only peaked at 27,450 shortly after its May 2021 release. With its numbers, "God Of War" is the only PlayStation Studios title to go past the 70K concurrent player mark, which is not bad at all for a former PlayStation exclusive.
That's not all, it seems. "God Of War" was actually the best-selling game on Steam for several weeks after it launched last month, with estimated sales of around 1-2 million units. As of late, the game enjoys an Overwhelmingly Positive rating across over 23,600 user reviews, which is a testament to just how good it is on PC right now.
Kratos' Norse mythology romp outpaced "Monster Hunter Rise," "Ready Or Not," and even the highly anticipated "Elden Ring" to lead the top five bestsellers on the platform.
Read also: 'God Of War' PC Version Guide: System Requirements Needed To Run The Game
What About Sony's Bungie Deal?
The Sony and Bungie deal, worth a cool $3.6 billion, made headlines recently as it was considered PlayStation's direct answer to Microsoft and Xbox buying Activision Blizzard. And in the earnings call, it was revealed that the deal was structured to apparently "encourage employee retention."
According to Totoki, Bungie being a private company (meaning a majority of its shares is held by employees, not external investors) meant they had to structure the acquisition so that it would incentivize workers to stay, even after the deal closes.
As such, a third of the $3.6 billion Sony's scheduled to pay will be spent on deferred payments to employee shareholders, which will be given provided they keep working for Bungie for the foreseeable future.
A lot of people thought that Sony's Bungie deal would likely mean that the studio's biggest franchises (i.e. "Destiny") might become PlayStation exclusives. But alas, they're not, since Bungie has repeatedly stated that they will remain completely independent (as per PC Gamer).
For now, only time will tell what Sony plans to do with their newest acquisition, aside from what Totoki revealed during the earnings call.
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This article is owned by GameNGuide
Written by RJ Pierce