As far as building and management simulators go, Rollercoaster Tycoon has one of the biggest fan-bases out there, following the first two excellent games in the series from 1999 and the early 2000's. You manage a theme park and control everything from pricing to bathrooms, attractions, pathway placement, and rollercoaster design (with the inevitable experimentation making your guests launch into the air to their virtual deaths, you psycho you).
Developer Atari recently announced to much backlash a mobile version for iOS that looks flush with the microtransactions and social elements most gamers hate about many mobile games. The developer promises Rollercoaster Tycoon 4 on PC will be different however, even though its launch is secondary.
"We can't share that much, but [PC] will definitely be a completely different game," Atari exec Anthony Chien told Digital Spy. "There's a lot of diehard RC fans that want a PC experience, they want all different sorts of things. It's trying to deliver as much as we can."
Atari originally announced only the mobile game, but quickly added word of the PC version, perhaps to appease those who felt betrayed by the casualization of their beloved franchise. The fans of the series are likely to be much more excited about the PC version and want that out first, but the developer remains committed to their strategy.
"First is the mobile version, then it's the PC experience. I think a lot of people are vocal about wanting to see the PC version first before the mobile, but our strategy is mobile first," said Chien.
The iOS version of Rollercoaster Tycoon 4 will not be free, but will come with $5 of in-game currency, with Chien assuring gamers that the value of the in-game money is "more than what you paid for [the game itself]".
Source: Eurogamer