Titanfall Update Fixes a Few Bugs, More Game Modes On the Way and Other Additions

Respawn Co-founder Promises More Game Modes for Titanfall, Game Gets Updated

With Titanfall dropping in the charts, people might be getting a bit tired of multiplayer mech mayhem. Good thing that Respawn Co-founder Vince Zampella has plans for additions to keep the game fresh, but over the last few days, he's only offered scant details on the new content via Twitter.

For example, private lobbies are a "priority feature," but there's no date as to when players can expect them, and when asked about new game modes, Zampella responded simply, "Yes." We'll keep you posted if he ever offers something a bit more in-depth.

In basic, everyday generic news, Titanfall on both the Xbox One and PC has received a game update. There's the usual array of fixes that have done away with problems associated with the titular mech, like rodeoing, ejecting, getting stuck, warping, and ending up out of bounds. The most notable thing the patch does is make some adjustments to Dead Man's Trigger and the Smart Pistol.

You can check out the complete list of patch notes below, courtesy of the Respawn forums:

Balancing adjustments and general changes
- The damage indicator from Electric Smoke is now much more noticeable
- Search Drones will now show up in Classic Modes of Angel City
- Arc grenade/mine effects no longer draw on friendly Pilots and Titans
- Lowered the point value of defensive actions in Hardpoint mode and CTF.
- Increased the score limit in Attrition
- Flag Return points reduced
- Flag Carrier killed points reduced
- Explosives detonated by Dead Man's Trigger are now slightly delayed
- Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
- Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol
- Certain Burn Cards could be exploited to give multiple uses
- Evac Dropships are now more responsive to Pilots entering them
- Hacking a Mega Turret will now restore it's health to full
- Cluster Missiles damage reduced against Evac Dropships

Bug Fixes
- Titan could become stuck in the position he lands in
- Auto-Titan wouldn't stand up until you embarked into it
- Several rare server issues restarting the game in to the lobby
- Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
- Pilot could warp through certain locations when jumping off a Titan
- Rodeoing a Titan that has been doomed by your SMR could kill you
- Players being able to enter some geometry in Smuggler's Cove
- Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
- Minions in Attrition now continue to spawn until the Epilogue begins
- Player couldn't hack a Mega Turret console
- Server would sometimes error when leeching a Spectre
- Hardpoints sometimes awarded defense score to players not near the hardpoint
- Rare issue when ejecting from a Titan
- Server would sometimes error after a match while returning to the lobby
- Double XP burn card sometimes not being applied properly

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