Helldivers 2 offers a thrilling experience when played with friends. However, for those seeking the solitary thrill of solo missions, navigating the process of leaving your squad requires a bit more finesse than one might think.
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The Solo Escape Route
Parting ways with your squad in Helldivers 2 is not as straightforward as it might appear. To go solo, players must return to the ship and interact with the cryopod. The crucial option, "Return to Ship Alone," emerges, granting you the freedom to leave your existing squad behind.
It's worth noting that if you are the host, this option won't be available. Hosts looking to break free from their squad need to take an indirect route by joining an ongoing game. Remember, initiating missions solo from the start ensures you maintain host status throughout.
Etiquette for Solo Departures
While the desire for a solo adventure in Helldivers 2 is understandable, leaving a squad mid-game can be disruptive. Many players believe the game's difficulty scales with the number of participants, so an unexpected departure can pose challenges for the remaining team.
To minimize impact, make a conscious effort not to create chaos upon leaving. Choosing the "Return to Ship Alone" option ensures a smooth exit without surprising your former comrades with unexpected threats. Additionally, consider coordinating with friends on your list for a more synchronized departure, avoiding any disruptions.
In the early days of Helldivers 2, technical glitches occasionally hindered the functionality of the friends list. However, diligent efforts from the developers have rectified these issues, ensuring a seamless experience for those embarking on solo missions. Mastering the art of going solo in Helldivers 2 not only requires technical know-how but also demands a certain level of in-game etiquette.
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